Download Advances in Computer Games: 14th International Conference, by Aske Plaat, Jaap van den Herik, Walter Kosters PDF

By Aske Plaat, Jaap van den Herik, Walter Kosters

This publication constitutes the completely refereed post-conference proceedings of the 14th foreign convention on Advances in computing device video games, ACG 2015, held in Leiden, The Netherlands, in July 2015. The 22 revised complete papers awarded have been conscientiously reviewed and selected from 34 submissions. The papers hide a variety of topics equivalent to Monte-Carlo Tree seek and its improvements;  theoretical features and complexity; research of online game features; seek algorithms; and desktop studying.

Show description

Read Online or Download Advances in Computer Games: 14th International Conference, ACG 2015, Leiden, The Netherlands, July 1-3, 2015: Revised Selected Papers PDF

Similar structured design books

The .NET Developer's Guide to Directory Services Programming

Energetic listing is a crucial supplying via Microsoft, basically to be used inside of its . internet Framework. What Kaplan and Dunn recommend this is that the programmer-level documentation for energetic listing being supplied through Microsoft is slightly awkward to exploit and comprehend. So this publication is available. The context is tips on how to code LDAP within the namespace of approach.

Primality Testing in Polynomial Time: From Randomized Algorithms to "PRIMES Is in P"

On August 6, 2002,a paper with the identify “PRIMES is in P”, by means of M. Agrawal, N. Kayal, and N. Saxena, seemed at the web site of the Indian Institute of know-how at Kanpur, India. during this paper it used to be proven that the “primality problem”hasa“deterministic set of rules” that runs in “polynomial time”. checking out even if a given quantity n is a primary or now not is an issue that was once formulated in precedent days, and has stuck the curiosity of mathema- ciansagainandagainfor centuries.

Automata, Languages and Programming: 36th International Colloquium, ICALP 2009, Rhodes, Greece, July 5-12, 2009, Proceedings, Part II

The two-volume set LNCS 5555 and LNCS 5556 constitutes the refereed court cases of the thirty sixth foreign Colloquium on Automata, Languages and Programming, ICALP 2009, held in Rhodes, Greece, in July 2009. The 126 revised complete papers (62 papers for song A, 24 for music B, and 22 for music C) provided have been conscientiously reviewed and chosen from a complete of 370 submissions.

Rationale-Based Software Engineering

Many choices are required through the software program improvement technique. those judgements, and to some degree the decision-making approach itself, can top be documented because the purpose for the procedure, so one can demonstrate not just what was once performed in the course of improvement however the purposes in the back of the alternatives made and choices thought of and rejected.

Extra resources for Advances in Computer Games: 14th International Conference, ACG 2015, Leiden, The Netherlands, July 1-3, 2015: Revised Selected Papers

Example text

00 %, respectively for incorporating the three techniques. 70 %. 1 Introduction Chinese dark chess (CDC), widely played in Chinese community, is a two-player game and also a partially observable (PO) game with symmetric hidden information. The set of pieces in CDC is the same as those in Chinese chess; however, the pieces are faced down initially so both players do not know what the pieces are, until they are flipped. In [8], the state space complexity of the game was estimated to be 1037 between those of Draughts and chess, while the game-tree complexity was estimated to be 10135 between those of chess and Chinese chess without considering chance nodes.

MAST keeps the average result of each action over all simulations. Moves found to be good on average, independent of a game state, will get higher values. In the playout step, the action selections are biased towards selecting such moves. This is done using the Gibbs (or Boltzmann) distribution. Playout Policy Adaptation (PPA) also uses Gibbs sampling. However, the evaluation of an action for PPA is not its mean over all simulations such as in MAST. Instead the value of an action is learned comparing it to the other available actions for the states where it has been played.

Both algorithms use the same number of playouts. 4 for both algorithms as is usual in GGP. 0 for PPA. For each game we test two board sizes: 5 × 5 and 8 × 8, and two numbers of playouts: 1,000 and 10,000. The games we have experimented with are: – Atarigo: the rules are the same as for Go except that the first player to capture a string has won. Atarigo has been solved up to size 6 × 6 [1]. – Breakthrough: The game starts with two rows of pawns on each side of the board. Pawns can capture diagonally and go forward either vertically or diagonally.

Download PDF sample

Rated 4.98 of 5 – based on 7 votes